
Curse of the Prairie
14 year-old Rosemary is left to tend to the farm alone while her parents visit a sick family member, allowing her to stay because she is old enough to have bigger responsibilities, they insist she must be balanced, which she doesn't understand why until the time comes. She is left to confront the trickster fey living in her property, making it hard to do her chores, depending on what she decides to prioritize, the fey will begin to transform both her and the farm into some grotesque version of what she did, making it harder to get the items needed to stop or reverse the effects of the curse, there are four main routes which determine how the curse looks but they can combine depending on her actions
Game mechanic is to tend to the farm and all personal duties (personal needs, fun farm, and money) while managing the strange curse around you, a time management strategy game. all tasks begin to get harder to manage as her body starts to change
Im studying animation and have no clue how to code an actual game so this post will be updated not with an actual game but with concept art, mechanic information, and UI design, the only reason why I'm posting it now is because its a requirement for a class I'm in, to publish in itch.io and the time set for the jam is about to end
workflow
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